Find out more about the first two products to be released in the Baselight Editions range:
Taking Baselight to the wider creative market.
Baselight for Final Cut Pro makes Baselight's advanced colour grading functionality accessible within the heart of Apple's Final Cut Pro. Baselight technology works seamlessly in a familiar fashion, right within the FCP timeline. The editor can now grade source media in place and in full context of edits and applied effects.

Baselight for Final Cut Pro brings high-end grading functionality directly into the edit for cost-effective, premium-quality finishing
When you open Baselight for FCP, it is obvious you are working in Baselight. The same interface and menus are familiar to any Baselight operator, with all the grading operations running natively on the Macintosh.
Baselight for FCP stores its grades directly within the FCP XML list, allowing the whole grade to be transported into a full Baselight suite for finessing and rendering, if desired. The list can be updated back into FCP for finishing with uncommitted grades. You can simply make the grade, and work between multiple systems and operators.
For quick projects, simply apply grades in place without leaving the edit. Baselight for FCP allows the editor to do this, while keeping all decisions live. For more complex timelines, it supports in-context grading of multiple image elements within a composite; to view, adjust and approve the final result.
Baselight for FCP supports the Avid Artist Color & Transport control surfaces, allowing the editor to use a standard grading panel with trackballs and encoders for grading.
An editor familiar with Baselight for FCP can easily transition to using the same interface on a fully-configured Baselight system, providing an easy learning and migration path.

Baselight for Final Cut Pro will be released shortly.
Be the first to buy or try Baselight for FCP—click the image below to register your interest.
You can watch Baselight for Final Cut Pro in action here (18 mins, 43MB)
Bringing the powerful Baselight grading toolset directly into the VFX pipeline.
With a single Baselight for NUKE node you can apply several separate grading layers. Each layer has the ability to act either as an overall primary colour correction, or as a secondary correction layer allowing you to restrict the effect to selected parts of the image using bezier shapes, keys and external mattes. Secondary grades work as inside/outside layers where separate grades and filter effects can be applied both 'inside' and 'outside' the matte.

Baselight for NUKE brings Baselight directly into the VFX pipeline
All grading data can be seamlessly exchanged between Baselight for NUKE and a full Baselight system and our world-renowned Truelight colour management system is built into Baselight for NUKE, allowing the VFX artist to accurately preview fully graded shots without any need for rendered material from the grading suite. Baselight for NUKE and full Baselight systems can also share a common database, allowing changes to the grade to be reflected immediately within the NUKE workstation.
The Baselight for NUKE UI provides an extensive subset of Baselight grading tools and effects. However, where projects are imported from a full Baselight system all elements and operators will be rendered, even if their controls are not accessible within Baselight for NUKE. This enables the final render to be processed through NUKE without the need to return to a separate Baselight system.
The release of Baselight for NUKE is planned for Q2/2012.